Development progress has been a little bit slower than we had hoped. Objective C has some very unfamiliar syntax, and the learning curve seems a bit steeper than with languages like Javascript, Actionscript, and PHP. Also, the book that the developers bought to help learning how to code on the iPhone says in the introduction that it assumes the reader is familiar with Objective C. Of course, none of us are, which is why we bought the book.
However, it’s not all bad. Interface builder, the drag and drop system for setting up prebuilt elements like sliders and buttons is pretty straightforward, and linking those elements to actions also seems easy enough. We played around a bit with using buttons, tracing output, and setting up different views, creating the fairly boring program shown at the left.
Our second goal, figuring out the accelerometer, proved a bit trickier though. It turns out the iPhone simulator on the computer doesn’t simulate any sort of accelerometer data, making it hard to tell whether or not we were doing anything right.
Our third goal, getting an app onto the iPhone, also proved to be fairly tricky. We managed to get or developer certificates from Apple, but we ran still ran into some errors when we tried to build our apps onto our devices. More on that later when we figure out the solution.

